FANDOM


Magic is the power to shape the world with supernatural forces.

Healer Spells Edit

Level 1 Edit

  • Light Healing: Heals 3 light damage.
  • Cause light damage: Does 3 automatic light damage on a successful touch.
  • Death Watch: Reveals how near death subjects are within 30’.
  • Detect Undead: Reveals undead within 60’.
  • Calm Animals: Calms 2d4 levels of animals.
  • Entangle: Plants entangle everyone in 40’ radius.
  • Fast Movement: Increases speed by 10’.

Level 2 Edit

  • Calm Emotions: Calms all of creatures.
  • Death Knell: Kills a dying creature giving you 3.
  • Delay Poison: Stops poison from harming for 24 hour.
  • Hold Creature: Paralysis an animal or person for 1 round person.
  • Remove Paralysis: Frees one or more creatures from paralysis or slow effects.
  • Minor Restoration: Dispels magical ability penalties or repairs  2 ability damage.
  • Gentle Repose: Preserves one corpse for 1week.

Champion Spells Edit

Level 1 Edit

  • Armor of faith: You gain +1 to your armor rating.
  • Cause fear: One creature of 2th level or less flees.
  • Detect Magic: Detects magic.
  • Endure elements: You exist comfortably in hot or cold environments.
  • Imortal favor: You gain one damage die for 10 minutes.
  • Light: Creates a ball of light on an object.
  • Magic weapon: Your weapon is considered magical for hitting creatures.
  • Purify food and drink: purifies food and drink.

Level 2 Edit

  • Bless, Minor: Ally gains one attack die.
  • Curse, Minor: Enemies lose one attack die.
  • Increased Resilience: +1 resilience for 24 hours.
  • Increased Power:  +1 power for 24 hours.
  • Increased Personality: +1 personality for 24 hours.
  • Increased Willpower: +1 willpower for 24 hours.
  • Darkness: 20’ radius of supernatural shadow.
  • Resist Energy: Reduces elemental light damage by 2.
  • Shield other: You take ½ of your allies damage.
  • Spiritual Weapon: Makes a weapon magical and it can attack independently.

Mage Spells: Edit

Level 1 Edit