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Classes define what a creature is learning in the world, be it combat maneuvers or powerful arcane spells. A class defines a station within society and the most basic abilities they will get in that station.

Warrior

A Warrior is trained in combat and has learned how to use weapons to great effectiveness.

  • Important Attributes: Power, Resilience.
  • Armor Proficiency: Gains +3 bonus when factoring their power rating for wearing armor.
  • Combat maneuvers: Gains 1 combat maneuver at every odd level.
  • Combat styles: Gains 1 combat style at every even level.

Rogue

A Rogue has learned the art of stealth and thievery. Using specialized training they can do things that others couldn't even dream of.

  • Important Attributes: Finesse, Agility.
  • Specialist: May select a training to increase his trained level in up to Grand Master at every odd level.
  • Combat maneuvers: Gains 1 combat maneuver at every even level.

Mage

A Mage masters the art of magic. As such they have done extensive training on how to shape spells from magical incantations.

  • Important Attributes: Mind, Perception.
  • Spells: At first level a mage gains spells based upon his research and studies. They may select one spell per level to add to their spell books. These spells must be studied each day before they may be cast and once cast they cannot be cast again until studied again.
Level 1st 2nd 3rd 4th 5th
1 3 - - - -
2 4 - - - -
3 4 2 - - -
4 5 3 - - -
5 5 3 2 - -
  • Arcane Enhancement: Gains 1 arcane ability at every even level.

Champion

A Champion furthers the word and power of his faith by using the spoken word as well as his faiths raw power in the form of divine spells.

  • Important Attributes: Personality, Willpower.
  • Spells: At first level a champion gains spells based upon his faith. These spells are gained based upon the spell table below. They may select any spells listed for their faith. These spells must be prayed for each day and once cast they cannot be cast again until prayed for again.
Level 1st 2nd 3rd 4th 5th
1 2 - - - -
2 3 - - - -
3 3 1 - - -
4 4 2 - - -
5 4 2 1 - -
  • Combat maneuvers: Gains 1 combat maneuver at every even level.

Elementalist

An Elementalist pulls its magical power from the pure elements of the world. These bonds that they create give them the power to shape the elements into powerful magic.

  • Important Attributes: Mind, Personality.
  • Elemental Power: Gains +1 Mana per level increasing by +1 every two levels.
  • Spells: At first level an elementalist gains spells based upon his bonding with pure elements. They are granted two spells to channel from their elemental bond. These spells must be channeled through the elementalist using their mind attribute plus their mana bonus every level. Each spell cost 1 mana point per level of the spell. An elementalist gains mana at each level based on the following chart.
  • Arcane Enhancement: Gains 1 arcane ability at every even level.

Gladiator

  • A Gladiator is trained in combat and has learned how to use weapons to great effectiveness.   
  • Important Attributes: Power, Finesse.
  • Weapon Proficiency: Gains a +3 bonus when factoring their power rating for wielding weapons.
  • Combat styles: A Gladiator gains 1 combat style at every odd level.
  • Combat maneuvers: A Gladiator gains 1 combat maneuver at every even level.

Healer

A Healer uses their own life to manipulate nature and life. These divine powers can take many forms to boost, create, curse, or even take life itself.

  • Important Attributes: Resilience, Willpower.
  • Natures Stamina: Gains +1 Health per level increasing by +1 every two levels.
  • Spells: At first level a Healer gains spells based upon his own health. Each spell cast takes a point of soul damage equal to the spells level from the healer. Thus a second level spell will give 2 soul damage to a healer. Once a healer has lost all of its health by soul damage they fall unconscious. A Healer gains health at each level based on the following chart.

Scout

A Scout is trained to look ahead and find things others would not notice. As well as defend themselves in a fight.

  • Important Attributes: Agility, Perception.
  • Combat styles: Gains 1 combat style at every odd level.
  • Specialist: May select a training to increase his trained level in up to Grand Master at every even level.