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Attributes are numbers that define a creatures physical and mental ability within the world. With these attributes you will build a creature and define how they physically and mentally affect the world around them.

Physical vs Mental attributes:

A creature's physical attributes are Power, Resilience, Finesse, and Agility. These make up all physical attributes of a creature from how strong and hardy they are to how accurate and quick they can be.

A creature's mental attributes are Mind, Perception, Personality, and Willpower. These make up all mental attributes of a creature from how knowledgeable and aware they are to their charm and resolve of the mind.

Action vs Defensive attributes:

They are also defined into Action attributes Power, Finesse, Mind, and Personality. These are used by creatures to do actions such as making checks or wielding weapons and magical power.

Finally the Defensive attributes are Resilience, Agility, Perception, and Willpower. These are used by characters to resist and dodge physical and mental attacks from their opponents.

Each creature will begin the game with attributes ranging from 6 to 16 with 6 being the worst and 16 being the best.

ROLLING ATTRIBUTES

To roll attributes you roll six groups of 2d6 + 4 and then roll two groups of 4d6H + 4 for your races primary attributes. Once you have selected your race you may place your attributes as you see fit making sure to place your primary attributes according to your races primary attributes.

Example: A Rhinocerotic Warrior would roll as follows and place them accordingly.

  • 4d6 + 4 (15) Power (Rhinocerotic's primary attribute)
  • 4d6 + 4 (14) Resilience (Rhinocerotic's primary attribute)
  • 2d6 + 4 (10) Finesse
  • 2d6 + 4(11) Agility
  • 2d6 + 4 (7) Mind
  • 2d6 + 4 (10) Perception
  • 2d6 + 4 (6) Personality
  • 2d6 + 4 (7) Willpower

POWER

Power defines the physical attribute dealing with how much force can be applied quickly or over time.

  • Defines the type of weapons and armor a creature can wear without a penalty die based on their encumbrance.
  • Used in checks based upon physical strength and power.

RESILIENCE

Resilience defines the physical attribute dealing with health, stamina and the ability to resist physical damage.

  • Defines the health of a creature. Health is the amount of damage a creature can take before falling unconscious.
  • Used in saves against poisons, diseases, bleeding, and death magic.

FINESSE

Finesse defines the physical attribute dealing with hand-eye coordination.

  • Defines the type of weapons and shields a creature can use without a penalty die based on their balance.
  • Used in checks based upon hand-eye coordination and balance.

AGILITY

Agility defines the physical attribute dealing with mobility in dodging and reflexes.

  • Defines a creatures dodge rating. Dodge rating defines how easy a creature is to hit in combat.
  • Used in saves against dodging dangers such as area effect spells and traps.

MIND

Mind defines the mental attribute dealing with knowledge and reasoning.

  • Defines a creatures maximum number of languages and training known.
  • Used in checks based upon knowledge.

PERCEPTION

Perception defines the mental attribute dealing with intuition, and insight.

  • Used in saves against illusions, disguises and hidden objects.

PERSONALITY

Personality defines the mental attribute dealing with social acceptance and mental control.

  • Defines a creatures maximum number of contacts and followers a character can have.
  • Used in checks based upon persuasion and communication.

WILLPOWER

Willpower defines the mental attribute dealing with self-control and resisting others mental control.

  • Used in saves against enchantments and charms and personality checks.